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Thread Statistics | Show CCP posts - 3 post(s) |

Corraidhin Farsaidh
Hello-There
133
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Posted - 2014.01.23 10:53:00 -
[1] - Quote
I've not read the whole thread since this has been raised before in others.
My view is that the risk involved for the looter is so minimal compared to the damage it causes the mission runner in failing the mission causes an imbalance.
Not in the game mechanics though as the looter is using (I was careful not to say exploiting) a valid game mechanic. The mission (and any other similar COSMOS) missions should be amended in some way so that only the capsuleer can collect the required item. Failing one mission usually results in standings loss which the capsuleer can recover from and learn from experience. In COSMOS missions failing will cut out a large chunk of game available to the player which seems distinctly unfair.
It also makes extortion too easy and nothing should be easy in eve. If necessary the item should be stored in a secure location on the mission site and the capsuleer issued a hacked access code to retrieve it.
In the meantime my only suggestion would be to make sure anyone in this mission saves the loot carrying NPC until last and kills them whilst right next to them to instaloot! |

Corraidhin Farsaidh
Hello-There
133
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Posted - 2014.01.23 11:29:00 -
[2] - Quote
Abdul 'aleem wrote:
Edit: you came into the thread a little late, so you may have missed it. But that's no excuse to be lazy.
I need no excuse to be lazy...It's genetic...
Edit: I hit post instead of return :D
More seriously I think in the case of COSMOS missions alone the missions themselves should be tweaked so that only the runner can get the required item as there is no way to recover the COSMOS arc if it is stolen. No mechanics changes required, just make sure a playeer can't be locked out of part of the game because they didn't realise that somebody could do that to them. |

Corraidhin Farsaidh
Hello-There
133
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Posted - 2014.01.23 11:55:00 -
[3] - Quote
Riot Girl wrote:Corraidhin Farsaidh wrote:there is no way to recover the COSMOS arc if it is stolen. It can be traded between players.
Of course and that is valid as a game mechanic, but due to the cost of the item in discussion it will be prohibitive to do so to many. Since as far as I understand it the COSMOS missions are to take you through some of the lore aspects of EvE and you lose the subsequent missions if you fail I can't help but think in these very specific cases there is a good reason to amend the item drop location to be secured.
Extortion is one thing, using game mechanics is fine for profit too, but cutting a section of game out because a player can't afford the extortion demands is borderline exploit (on the legal side by a gnats nudger in my opinion).
I only propose that the items in these instances are secured up in some way, not that the game mechanics are changed.
This would be like reading a book, being stopped by a phone call mid chapter and coming back to find the rest of the book had self-destructed because you didn't realize you only had a day to read the chapter you were in and the guy at the door got in the way (whilst demanding you pay him to let you close the door) |

Corraidhin Farsaidh
Hello-There
133
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Posted - 2014.01.23 12:08:00 -
[4] - Quote
Riot Girl wrote:Abdul 'aleem wrote:It is an issue where the risk/reward to the missioner is extremely disproportionate to that of the mission thief/griefer. The thief is taking more risks and receiving a lower reward. What you are suggesting is that they should have to take greater risks, while you should not.
If I remember correctly in this instance the thief is instalooting (almost nil risk) the item in question which is worth ~1.5 Bil and ransoming it for 500 mil. That would be outside many players immediate ability to pay, and they only have a day to do so or they lose *all* remaining COSMOS missions. That's why I am in favour of amending the mission itself in this instance. |

Corraidhin Farsaidh
Hello-There
133
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Posted - 2014.01.23 14:47:00 -
[5] - Quote
Having skip read the last few posts (I've had a few beers at lunch so I could have misread/not bothered to red...):
Problem: In some very specific instances in COSMOS missions a very high value loot is dropped. The thief is sitting afk in an alt, monitoring the standard missions site. The thief alt jumps in to the mission site and pootles on over to the mission loot drop, aligns, loots and insta-warps out. The thief then ransoms the missioner on the basis that they will lose *lall* future COSMOS missions otherwise.
The problem is that the mission runner cannot shoot the thief until they loot without CONCORD blowing them up for it (I think this mission is still in hi-sec). They literally have a split second to react to insta-blap the thief otherwise they will warp out with the loot to a pre-aligned safe spot. If the missioner cannot afford the ransom or to buy a new loot item they lose all COSMOS missions from that point onwards.
The key point here is that there is literally a split-second where the looter is vulnerable which is extremely minimal risk as the missioner can do nothing until they go suspect. That to me makes this an exploit of the game mechanics, but only because of the unique value of the item in question. In any other mission you can let it reset or just accept the standings loss.
Changing the game mechanics is a non-starter as it requires code change that would impact all sorts of other areas, hence suggesting a simple change to the mission loot location. This principle should apply (in my opinion) to any other COSOMS (and only these) missions with similar loot issues.
Hopefully that is relatively clear :D |

Corraidhin Farsaidh
Hello-There
151
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Posted - 2014.01.29 11:10:00 -
[6] - Quote
The original post was regarding the theft of very specific loot items for ransom that could wreck a players COSMOS mission line. I was originally for a change in the mission itself to make the loot item secure given the unique nature of the mission line and the item itself.
I have to give a -1 (probably with a multiplier :D ) to the idea of making players suspect for jumping to a mission site. What if I'm scanning for my lost drones and jump to yours by mistake? Am I suspect simply for warping to a freely accessible area of space? What about when I scan down a combat anomaly only to discover somebody got there before me, do I go suspect then?
Any player in any area of space is free to travel wherever they like. When (and only when) they commit a criminal act they should be tagged as such. Other than that we should be free to travel wherever we choose.
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